There are five red coins to collect in every level and you can’t unlock Super Sonic and complete the game 100% until you get them all, but you also can’t reach some of them until you’ve unlocked certain Wisps, meaning you need to play each stage at least twice to get everything. The Wisps also encourage replay value because any Wisps you encounter for the first time are then unlocked in previous stages. The orange Wisp turns him into a rocket, that sort of thing.Īs far as Sonic gimmicks go the Wisps are among the least contentious, mainly because they essentially act like power-ups that complement the main action instead of completely dominating it (see Werehogs, talking swords and whatever Shadow the Hedgehog was supposed to be).
The light blue Wisp, for example, lets Sonic fire himself as a laser beam in any direction, while the yellow Wisp turns him into a drill and lets him burrow through the ground (or propel himself through water) at high speed. Sonic encounters a number of differently coloured Wisps throughout his adventure, with each colour giving him a different special power. It wouldn’t be a Sonic game without some sort of wacky gimmick, of course, and in this case it’s the Wisps themselves. While this may seem underwhelming on paper, the result is a game that’s far less frustrating to play.” “Sonic Colors dials back on a lot of set pieces and opts for a simple 2D viewpoint as much as (if not more than) it uses a 3D one. While this may seem underwhelming on paper, the result is a game that’s far less frustrating to play. Perhaps because its source format was pretty underpowered in the first place, Sonic Colors dials back on a lot of these set pieces and opts for a simple 2D viewpoint as much as (if not more than) it uses a 3D one. One of the main issues with most 3D Sonic games is that they have a tendency to try to overwhelm the player with elaborate set pieces, which may look impressive but offer little interaction and occasionally are a breeding point for all manner of glitches and bugs.
It’s up to Sonic to travel through the six different planet-sized attractions in the theme park and destroy the generators at the end of each one, in order to weaken Eggman’s defences and kick his eggy rump in the final showdown. Eggman is claiming it’s an entirely noble venture, but Sonic isn’t having any of it – sure enough, it soon turns out that Eggman is using a species of colourful aliens called Wisps, and absorbing their energy to not only power the park but also help him build a giant mind control laser to take over the Earth.